The lab · Public artifacts

Things we built that you can play with.

Most of FORCE AI ships into cleared enclaves and federal programs. These don't. The lab is where we open-source the visual instruments, recruitment puzzles, generative art systems, and spatial puzzles that fall out of the work — public, playable, and honest about what they are.

Recruitment instruments · Puzzles

Two procedurally-generated puzzle universes built to find pattern recognizers.

Generative · Procedural visualizations

Visual instruments that fall out of the agent + frequency work.

Receipts · How they were built

Every artifact in this lab was built by the FORCE AI agent fleet.

PULSE's 31 puzzles, Prime Radiant's six-axis cognitive scoring, SPORE's mycelial visualizations, VOID's WebGPU shader pipeline — all of these were specified by humans and shipped by the multi-tier agent hierarchy. The lab is what falls out of the work; the work is the substrate that ships into cleared enclaves and federal programs.

3 waves

VOID built in an afternoon

71 TS files Wave 1 (ECS + components + shaders). 38 files Wave 2 (systems + entities + game). Wave 3 wired the game loop. Six post-build council fixes. Zero TS errors at completion.

61 puzzles

PULSE + Prime Radiant

Two parallel recruit instruments. Each puzzle generated, validated, integrated, and visually skinned by the fleet. The reward systems, sound engines, and nuclear-core reveals are downstream of the same agent hierarchy.

3 layers

SPORE living network

Mycelium (memristive memory), Sclerotium (dormant agents), Necromass (compost wisdom). Visualizations show the actual graph topology. Not dashboards — direct renderings of the substrate.

86 agents

The same fleet ships everything

Five-tier hierarchy. Multi-model. Force OS as substrate. Public artifacts and cleared-enclave systems share the same execution runtime, governance, audit trail, and replay determinism.

In flight

Next out of the lab.

These are not promises with dates. They are artifacts the fleet is currently building that will land here when they're ready to be played with in public.

Frequency Lab

Five-spectrum interactive

Manipulate Light · Sound · Gravity · Molecular · Particle waveforms in real time. Watch what happens when an AI is made to listen to all five at once.

SPORE Live

Live agent network

Watch a live SPORE network execute a real mission in your browser. Spawn → branch → fruit → fuse → encyst, rendered as it happens.

PULSE

Frequency-domain reasoning probe

The pre-spectral-tokenization probe. Currently a Rust CLI; a browser-playable visualization is on the way. The PULSE Rust crate is open-source on GitHub today.

UE5 Theaters

Command Theater clips

Recorded UE5 Command Theater scenes from STARHELM and AOW. Public-safe, mission-illustrative, real renders.